Trespasser
Digital Sculpture Rendering
The game Trespasser captured my imagination simply by the mystery of it. Though the game released unfinished in 2000, it never released that hold of my interest. I decided to create an homage that would require me to learn a few new skills. In addition to Zbrush, 3DS Max and Substance Painter were used. It was my first dealings with UV wrapping and unwrapping - a means of taking a 3D shape and converting it into 2D patterns.
Below are two in-progress renders for this piece. The first is a test shot of the storage case I created with 3DS Max and detailed with Zbrush. The markings were created in Photoshop on a transparent background and added as decals to the object. Layers of dust and chipping were added with KeyShot. The second image was a composition thumbnail, though the embryo and incubator were eventually removed.